Players |
First blood |
Kills |
Combos |
Humiliation |
Annihilation |
Denies |
Drops picked |
Time Bonus |
No Fleeing |
Survivor Units |
Immortal |
Ability Upgrades |
Total |
0 Score
0 Plasma
Units
Time ∞ / ∞
0 Score
0 Plasma
Units
Time ∞ / ∞
0 Score
0 Plasma
Units
Time ∞ / ∞
0 Score
0 Plasma
Units
Time ∞ / ∞
Listen to some really fine epic tracks.
End the turn of the current creature and proceed with the next in queue.
Delayed creatures will act at the end of the round, if alive and still able to.
Give up but only after first 12 rounds.